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PGM News: Issue 2

PGM NEWS

2025 Global Game Jawn, February 2025 Playtest Night, New Games, and a Special Collaboration Opportunity

2025 Global Game Jawn

 

This year’s bubble-themed Global Game Jawn, which ran from January 20th to the 26th, was a very pop-ular event! (Ha!)

PGM ran a week-long and 48-hour version of the jam, both of which began with a combined kick-off in the Discord Server There, jammers got to know each other and share about their interests and expertise before taking part in a collaborative brainstorm. Once people began to bond through a shared enthusiasm over the presented ideas, folks broke off into teams and decided amongst themselves if they wanted to do a slow jam (the week-long version), a crunch jam (a 48-hour sprint to make their game) or if the team would have members doing both.

 

Above: Part of the furious and fun brainstorming that kicked off the jam.

Everyone, whether they’d been working all week or just wanted to do the 48-hour crunch, was welcome to attend the in-person portion of the jam, which was hosted over the weekend at the Indy Hall Clubhouse in Northern Liberties.

Jammers who gathered in person spent some time meeting their fellow PGMers, and those who couldn’t make the kick-off were quickly welcomed to join up with already formed teams, though a few choose to forge new alliances together instead.

 

Above: Jammers working on their games at Indie Hall in Northern Liberties.


Jammers were able to come and go or spend the whole weekend at the space working on their game with their teammates.Some PGMers who weren’t jamming also stopped by just to say hi and hang out. It was a great weekend of coding, connecting and collaborating! All the games for the jam are available on the Global Game Jawn page. Teams were also given the opportunity to show off their creations at this month’s Playtest Night (see below)! Again, we would like to extend our thanks and gratitude to Indy Hall Clubhouse for allowing us to make use of their fantastic co-working space! (Keep reading for a special collaboration opportunity between PGM and Indy Hall!)

Playtest Night - Game Jawn Edition


Playtest night at Majux Hub in Old City on Thursday, February 6thsaw a ton of new faces as we showed off an celebrated the project that came out of the 2025 Global Game Jawn. There were nine ham teams who each had unique and inventive ideas on the year’s theme–which was “bubbles”–from a gumball machine to a virtual “bubblegotchi” to a turn-based tactical bubble-popping game and more!


Above: Some of the jam teams showing off their creations!
After the showoff portion of the evening, it was time to playtest! With many new faces in the crowd, lots of insight was shared as well as networking and friend making all around.

Above: People enjoying the networking and playtest portion of the evening.

As always, a special thanks again to Majux for being willing to host the PGM crew each month!

Upcoming and Newly Released Games from PGM Members

Just Released

The first paid episode of of the Devil by nth Circle Studios has just been released!

“Immerse yourself in neon, smoke, and high-stakes legal gambles as a Defense Attorney with uniquely Killer insights in this diabolically stylish visual novel adventure game.”

You can also checkout the free prologue if you’d like to give the series a try.

Coming Soon

Fish Fear Me by Heather Flowers is dropping on February 21st!

“A top-down action roguelite about catching fish, fighting them, selling their bones, and catching more fish. Upgrade your boat and weapons, hunt down sea monster bounties, delve into eldritch mysteries, and try to pay off cosmic debt millennia in the making.”

Don’t forget to wishlist!

One Million Stars by Tom Sennett Games was featured in our last newsletter, but now its Steam page is officially live!

“Get stars, avoid monsters. The rules are simple, but the goal massive. Pilot 4 different ships, choose stackable upgrades, and grab wild powerups in an endless, dynamically generated roguelite arcade space adventure. Take each run as far as you can, banking progress on the road to ONE MILLION!”

Don’t forget to wishlist!

Special Announcements

Possible Indy Hall Collaboration Opportunity

Alex from Indy Hall attended this month’s Playtest Night in order to extend an offer to the PGM community. Alex is interested in PGM and Indy Hall having a relationship beyond them opening their space to us for jams and special events. Alex wants to hear directly from PGM members about what kind of collaboration between our organizations would be useful to us. Is there a coworking or community building opportunity you see for Indy Hall together with PGM? Is there something that’s stopping you from making use of a co-working space that you think Indy Hall + PGM could help change?

Alex asks that anyone with ideas please feel free to contact him directly at alex@indyhall.org.

PHL Gaming Task Force

The PHL Gaming Taskforce convened to deliver testimony and recommendations to Philadelphia’s City Council on January 22nd. The Taskforce, convened and pushed forward by Council Member Isaiah Thomas’s office, aims to grow the gaming industry in Philadelphia through legislative and non-legislative programs that will create opportunities for people like you. PGM leaders, IGDA leaders, studio heads, and more provided actionable suggestions to spur the growth of gaming in Philly. They discussed grant programs, serious game development for non-gaming partners, the use of libraries and other shared spaces for game development activities, e-sports programming, and more! You can view the whole session here.

Discord

The Philly Game Mechanics Discord server hit 1,000 members in February! We’re so glad to have such an active and amazing community of gamers, game devs, and game enthusiasts in the Philly area. We look forward to running more events, providing more opportunities, and connecting more folks with friends, mentors, and collaborators!

Testimonials

Has PGM meant something to you? Did we help you playtest your game, make new friends or industry connections, or encourage you to learn something in a PGM-hosted jam? If so, we’d love to hear about it. Leave a testimonial to help boost PGM’s notoriety through our website!”

Upcoming Events

PGM Planning Session

The PGM Planning Session is a recurring meeting to help organize events for PGM and keep operations running smoothly. These events are open to everyone interested in volunteering and are hosted in the Discord server. The next one is Monday, March 3rd at 7pm.

Playtest Night

The next playtest night will be Thursday, March 6th at 7pm at our usual spot, Majux Hub (230 N 2nd St).

Too Many Games
The Too Many Games conference is from June 27-29th at the Greater Philadelphia Expo Center in Oaks, PA. Many PGM members participate in the Indie Game Showcase and/or sell their art or crafts at a vendor booth. Their applications are currently open for staff, panelists, cosplay guests, indie game showcase, and events but close soon!

Stay in Touch

Join us on Discord–it’s the best place to make new friends and keep up with events, ask for help on your game dev journey, and find collaboration opportunities!

Follow us on TwitterInstagram, and/or Bluesky.

Join our Patreon.

Watch previous talks and other events over on our Youtube.

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